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What is a frame trap street fighter
What is a frame trap street fighter













what is a frame trap street fighter

It only has a tiny hit-box on her toes that will damage the opponent so this move will usually lose in air-to-air situations. The hit box for this move is also very small. Doing a Cannon Strike from a normal height, whether you hit the opponent or not, will make Cammy stand there as she lands and recovers, allowing the opponent to retaliate (usually a grab). Her entire game revolves around not just DOING this move but the threat that you are NOT going to do this move. The Cannon Strike is the move that makes Cammy who she is. This is completely warranted as Cammy’s specials are extremely powerful and lead to very hard to escape mix-ups. Her only move that is safe from punishment after being blocked is her Quick Spin Knuckle, but it has a very long wind up time that allows the opponent to easily telegraph it and stick a punch or kick out to easily snuff Cammy’s advance.Ĭammy is one of the few characters in the Street Fighter series that requires you to do preparation or weird inputs to perform her moves to MAKE them safe. Most notable are her close s.Īnd her Cannon Strike (dive kick). In fact, many of them are unsafe even if you hit the opponent. The first and most important thing to note about Cammy is that almost all of her special moves are safe on block.

  • L and M Spiral Arrow: whiff 15->0 / on hit 40->50.
  • Cross Scissors Pressure: whiff 5->10 / on hit 40->50.
  • Fatal Leg Twister: whiff 5->10 / on hit 40->50.
  • Razor Edge Slicer: whiff 0->5 / on hit 60->30.
  • Cannon Strike: whiff 15->5 / on hit 40->15.
  • M Cannon Spike - Active frames 1~2F Damage 110 From 3F onwards Damage 140 *Flying Neck Breaker (Air Throw): damage increased from 140 to 190.
  • what is a frame trap street fighter

  • L Cannon Spike - Active frames 1~2F Damage 100 From 3F onwards Damage 130.
  • Cannon Spike - Reduced push back on block / Block stun reduced by 10F.
  • what is a frame trap street fighter

    HP - Push back on block for boost combos reduced - Block stun during boost combos increased by 6F (-8F on hit / -14F on block) MP - Block stun during boost combos reduced by 3 (-7F on block) Far HK - Push back on block for boost combos reduced.

    what is a frame trap street fighter

  • Far MK - Push back on block for boost combos reduced.
  • Far HP - Push back on block for boost combos reduced.
  • Far LP - Block stun increased by 2 (+1F on block).
  • Close HK - Cannot jump cancel on block.
  • Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block) - Push back on block for boost combos reduced.
  • Close MP - Block stun during boost combos reduced by 4 (-6F on block).
  • Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block) - Increased push back on block.
  • *Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F.
  • Hooligan Combination - Can transition into Cannon Strike.














  • What is a frame trap street fighter